3D Reconstructions

This is an attempt at archaeological reconstruction of Cats Brain. It is by no means perfect, but it gives an idea about what the site may have looked like (quite unlikely because I am no artist).

When done properly 3D Reconstitution can help members of the public understand archaeology. Archaeological plan drawings can be very complicated and it is difficult even to professionals to take a plan drawing and image it in the 3D ‘real’ world. Reconstructions such as this can help understand that.

Model James

Model James 1

 

Bibliography

Frankland, T., 2012. A CG Artist’s Impression: Depicting Virtual Reconstructions Using Non-photorealistic Rendering Techniques. In A. Chrysanthi, P. Murrieta Flores, & C. Papadopoulos, eds. Thinking Beyond the Tool: Archaeological Computing and the Interpretive Process. Oxford: BAR International Series 2344, pp. 24–39.

Morgan, C.L., 2009. (Re)Building Çatalhöyük: Changing Virtual Reality in Archaeology. Archaeologies, 5(3), pp.468–487. 

Copplestone, T. 2017. Designing and Developing a Playful Past in Video Games, in The Interactive Past pp. 85-97

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